Final commit

This commit is contained in:
2022-05-18 00:21:35 +07:00
parent ebddcadc38
commit 4132787ef8
1671 changed files with 697308 additions and 714 deletions

View File

@ -0,0 +1,32 @@
using System;
using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
public class WaterBasic : MonoBehaviour
{
void Update()
{
Renderer r = GetComponent<Renderer>();
if (!r)
{
return;
}
Material mat = r.sharedMaterial;
if (!mat)
{
return;
}
Vector4 waveSpeed = mat.GetVector("WaveSpeed");
float waveScale = mat.GetFloat("_WaveScale");
float t = Time.time / 20.0f;
Vector4 offset4 = waveSpeed * (t * waveScale);
Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f),
Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
mat.SetVector("_WaveOffset", offsetClamped);
}
}
}