Final commit
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33
Assets/Standard Assets/Environment/SpeedTree/Broadleaf/Broadleaf_Mobile Materials/Billboard.mat
generated
Normal file
33
Assets/Standard Assets/Environment/SpeedTree/Broadleaf/Broadleaf_Mobile Materials/Billboard.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Billboard
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m_Shader: {fileID: 14001, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: EFFECT_BUMP EFFECT_HUE_VARIATION
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: c9de3ae2361df6c469caeb2024321cbf, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: bc6e7e1374ff3e1459f65bf72da64c85, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Cutoff: 0.33
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- _WindQuality: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
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