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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Target : MonoBehaviour
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{
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// Start is called before the first frame update
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public float health = 50f;
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public void TakeDamage(float amount)
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{
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health -= amount;
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if (health <= 0f)
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{
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Die();
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}
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}
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void Die()
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{
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Destroy(gameObject);
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}
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}
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11
Assets/Scripts/Weapons/Target.cs.meta
generated
11
Assets/Scripts/Weapons/Target.cs.meta
generated
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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