Final commit

This commit is contained in:
2022-05-18 00:21:35 +07:00
parent ebddcadc38
commit 4132787ef8
1671 changed files with 697308 additions and 714 deletions

View File

@ -1,5 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MapManager : MonoBehaviour
{
@ -19,12 +21,20 @@ public class MapManager : MonoBehaviour
Debug.LogError("Only 1 Instance");
}
NavPoints = new List<NavPoint>();
var navPointSet = GameObject.Find("NavPoint Set");
var count = navPointSet.transform.childCount;
for (var i=0; i < count; i++)
NavPoints.Add(navPointSet.transform.GetChild(i)
.gameObject.GetComponent<NavPoint>());
// NavPoints = new List<NavPoint>();
// var navPointSet = GameObject.Find("NavPoint Set");
// var count = navPointSet.transform.childCount;
// for (var i=0; i < count; i++)
// NavPoints.Add(navPointSet.transform.GetChild(i)
// .gameObject.GetComponent<NavPoint>());
var rootObjInScene = new List<GameObject>();
var scene = SceneManager.GetActiveScene();
scene.GetRootGameObjects(rootObjInScene);
foreach (var t in rootObjInScene)
{
NavPoints = t.GetComponentsInChildren<NavPoint>(true).ToList();
}
NavPointSetToID();
}