Final commit

This commit is contained in:
2022-05-18 00:21:35 +07:00
parent ebddcadc38
commit 4132787ef8
1671 changed files with 697308 additions and 714 deletions

View File

@ -36,7 +36,7 @@ public class NPC : Agent, ICharacter
public bool IsFiring => _assistant.fireAnimation;
public void ChangeBaseState(NpcEnumState state)
public void ChangePointState(NpcEnumState state)
{
switch (state)
{
@ -51,6 +51,19 @@ public class NPC : Agent, ICharacter
break;
}
}
public void ChangeBodyState(NpcBodyState state)
{
switch (state)
{
case global::NpcBodyState.Crouching:
NpcBodyState = _crouchingState;
break;
case global::NpcBodyState.Standing:
NpcBodyState = _standingState;
break;
}
}
#region UnityEvents and ML
private void Awake()
@ -96,7 +109,6 @@ public class NPC : Agent, ICharacter
if (_navPointIdDict is null)
Debug.LogError("Cant Find Nav Point Dictionary");
NpcState = _directState;
_flagZone = GameObject.FindObjectOfType<FlagZone>();
}
@ -143,35 +155,41 @@ public class NPC : Agent, ICharacter
} ;
}
public override void WriteDiscreteActionMask(IDiscreteActionMask actionMask)
{
if (!NpcState.InCover)
actionMask.SetActionEnabled(0,0,false);
if (!NpcState.InDirectPoint)
actionMask.SetActionEnabled(0,1,false);
if (!NpcState.IsRunning)
actionMask.SetActionEnabled(0,2,false);
base.WriteDiscreteActionMask(actionMask);
}
public override void OnActionReceived(ActionBuffers actions)
{
var result = actions.DiscreteActions;
if (result[0] == 0)
{
if (_navPointIdDict[_moveController.PointStartID].navType != NavPointType.Cover)
return;
NpcState = _coverState;
switch (result[1])
{
case 0: Peek(); break;
case 1: Cover(); break;
case 2: Peek(); _moveController.GoToNextNavPoint(_navPointIdDict[result[2]]); break;
case 2: Peek();
_moveController.GoToNextNavPoint(_navPointIdDict[result[2]]);
break;
case 3: break;
default: throw new ArgumentException("Undefined Action received");
}
}
if (result[0] == 1)
{
if (_navPointIdDict[_moveController.PointStartID].navType != NavPointType.Direction)
{
return;
}
switch (result[1])
{
case 0: _moveController.GoToNextNavPoint(_navPointIdDict[result[2]]);
NpcState = _runningState; break;
case 1: NpcState = _directState; break;
case 0:
_moveController.GoToNextNavPoint(_navPointIdDict[result[2]]);break;
case 1: break;
case 2: break;
case 3: break;
default: throw new ArgumentException("Undefined Action received");
@ -179,13 +197,11 @@ public class NPC : Agent, ICharacter
}
if (result[0] == 2)
{
if (_moveController.PointStartID == _moveController.PointEndID && _moveController.PointEndID != -1)
return;
{
switch (result[1])
{
case 0: _moveController.StopOnPath(); NpcState = _directState; break;
case 1: _moveController.ReturnToStartPoint(); NpcState = _runningState; break;
case 0: _moveController.StopOnPath(); break;
case 1: _moveController.ReturnToStartPoint(); break;
case 2: break;
case 3: break;
default: throw new ArgumentException("Undefined Action received");