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152
Assets/Actions/Shooting Actions.cs
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152
Assets/Actions/Shooting Actions.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/Actions/Shooting Actions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @ShootingActions : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @ShootingActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Shooting Actions"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
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""actions"": [
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{
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""name"": ""Shoot"",
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""type"": ""Button"",
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""id"": ""bda4dcaf-c524-4b96-880c-afd5c4bb56a5"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""e3651dc9-d777-415f-8f5c-0a184b5f0f91"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Shoot"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private IPlayerActions m_PlayerActionsCallbackInterface;
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private readonly InputAction m_Player_Shoot;
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public struct PlayerActions
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{
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private @ShootingActions m_Wrapper;
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public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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public void SetCallbacks(IPlayerActions instance)
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{
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if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
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{
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@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
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@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
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@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
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}
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m_Wrapper.m_PlayerActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Shoot.started += instance.OnShoot;
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@Shoot.performed += instance.OnShoot;
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@Shoot.canceled += instance.OnShoot;
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}
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}
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}
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public PlayerActions @Player => new PlayerActions(this);
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public interface IPlayerActions
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{
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void OnShoot(InputAction.CallbackContext context);
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}
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}
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