wip: add aim
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!95 &1822822644330576206
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7976818881840838822}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 6defa2fea7e9a934a8d2cafa30dc567a, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.Barracuda;
|
using Unity.Barracuda;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
using static scr_Models;
|
using static scr_Models;
|
||||||
|
|
||||||
@ -11,6 +12,7 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
|
|
||||||
private CharacterController characterController;
|
private CharacterController characterController;
|
||||||
private DefaultInput defaultInput;
|
private DefaultInput defaultInput;
|
||||||
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public Vector2 input_Movement;
|
public Vector2 input_Movement;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
@ -59,6 +61,11 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
public scr_WeaponController currentWeapon;
|
public scr_WeaponController currentWeapon;
|
||||||
|
|
||||||
public float weaponAnimationSpeed;
|
public float weaponAnimationSpeed;
|
||||||
|
|
||||||
|
public float damage = 10f;
|
||||||
|
public float range = 100f;
|
||||||
|
|
||||||
|
public Camera fpsCam;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -86,17 +93,31 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
currentWeapon.Initialise(this);
|
currentWeapon.Initialise(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetButtonDown("Fire1"))
|
||||||
|
{
|
||||||
|
Shoot();
|
||||||
|
}
|
||||||
CalculateView();
|
CalculateView();
|
||||||
CalculateMovement();
|
CalculateMovement();
|
||||||
CalculateJump();
|
CalculateJump();
|
||||||
CalculateCameraHeight();
|
CalculateCameraHeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Shoot()
|
||||||
|
{
|
||||||
|
RaycastHit hit;
|
||||||
|
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
|
||||||
|
{
|
||||||
|
Debug.Log(hit.transform.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void CalculateView()
|
private void CalculateView()
|
||||||
{
|
{
|
||||||
newCharacterRotation.y += playerSettings.ViewXSensetivity * (playerSettings.ViewXInverted ? -input_View.x : input_View.x) * Time.deltaTime;
|
newCharacterRotation.y += playerSettings.ViewXSensetivity * (playerSettings.ViewXInverted ? -input_View.x : input_View.x) * Time.deltaTime;
|
||||||
|
@ -1,29 +1,31 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
using static scr_Models;
|
using static scr_Models;
|
||||||
|
|
||||||
public class scr_WeaponController : MonoBehaviour
|
public class scr_WeaponController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private scr_CharacterController characterController;
|
private scr_CharacterController characterController;
|
||||||
[Header("Settings")]
|
[Header("Settings")]
|
||||||
public WeaponSettingsModel settings;
|
public WeaponSettingsModel settings;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
|
||||||
public Animator weaponAnimator;
|
public Animator weaponAnimator;
|
||||||
|
|
||||||
private bool isInitialised;
|
private bool isInitialised;
|
||||||
|
|
||||||
Vector3 newWeaponRotation;
|
Vector3 newWeaponRotation;
|
||||||
Vector3 newWeaponRotationVelocity;
|
Vector3 newWeaponRotationVelocity;
|
||||||
|
|
||||||
Vector3 targetWeaponRotation;
|
Vector3 targetWeaponRotation;
|
||||||
Vector3 targetWeaponRotationVelocity;
|
Vector3 targetWeaponRotationVelocity;
|
||||||
|
|
||||||
Vector3 newWeaponMovementRotation;
|
Vector3 newWeaponMovementRotation;
|
||||||
Vector3 newWeaponRotationMovementVelocity;
|
Vector3 newWeaponRotationMovementVelocity;
|
||||||
|
|
||||||
Vector3 targetWeaponMovementRotation;
|
Vector3 targetWeaponMovementRotation;
|
||||||
Vector3 targetWeaponMovementRotationVelocity;
|
Vector3 targetWeaponMovementRotationVelocity;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
newWeaponRotation = transform.localRotation.eulerAngles;
|
newWeaponRotation = transform.localRotation.eulerAngles;
|
||||||
@ -45,7 +47,6 @@ public class scr_WeaponController : MonoBehaviour
|
|||||||
CalculateWeaponRotation();
|
CalculateWeaponRotation();
|
||||||
SetWeaponAnimation();
|
SetWeaponAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CalculateWeaponRotation()
|
private void CalculateWeaponRotation()
|
||||||
{
|
{
|
||||||
weaponAnimator.speed = characterController.weaponAnimationSpeed;
|
weaponAnimator.speed = characterController.weaponAnimationSpeed;
|
||||||
|
Reference in New Issue
Block a user