diff --git a/Assets/Scripts/Character/CharacterCondition.cs b/Assets/Scripts/Character/CharacterCondition.cs index 8d7d5c5..2124ddb 100755 --- a/Assets/Scripts/Character/CharacterCondition.cs +++ b/Assets/Scripts/Character/CharacterCondition.cs @@ -9,7 +9,6 @@ public class CharacterCondition public event Action OnChangeAmmunitionEvent; private int health; - public int HealthPoints { get diff --git a/Assets/Scripts/Character/MovementController.cs b/Assets/Scripts/Character/MovementController.cs index b1849ce..70341bb 100644 --- a/Assets/Scripts/Character/MovementController.cs +++ b/Assets/Scripts/Character/MovementController.cs @@ -36,16 +36,6 @@ public class MovementController : MonoBehaviour { FlagDistance = (flag.transform.position - gameObject.transform.position).magnitude; } - - public void MoveToPointById(int id) - { - if (!navPoints.ContainsKey(id)) - { - Debug.LogWarning("PIDOR"); - return; - } - goToNextNavPoint(navPoints[id]); - } public void MoveToRandomPoint() { diff --git a/Assets/Scripts/Managers/MapManager.cs b/Assets/Scripts/Managers/MapManager.cs index b28dcba..58e5c77 100755 --- a/Assets/Scripts/Managers/MapManager.cs +++ b/Assets/Scripts/Managers/MapManager.cs @@ -5,8 +5,6 @@ public class MapManager : MonoBehaviour { private static MapManager instance; public static MapManager Instance => instance; - private static List navPoints = new List(); - private static Dictionary iDToNavPoint = new Dictionary(); public static List NavPoints { get => navPoints; private set => navPoints = value; } public static Dictionary IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }