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2022-04-18 16:00:39 +07:00
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using System;
using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
// this script is specific to the supplied Sample Assets car, which has mudguards over the front wheels
// which have to turn with the wheels when steering is applied.
public class Mudguard : MonoBehaviour
{
public CarController carController; // car controller to get the steering angle
private Quaternion m_OriginalRotation;
private void Start()
{
m_OriginalRotation = transform.localRotation;
}
private void Update()
{
transform.localRotation = m_OriginalRotation*Quaternion.Euler(0, carController.CurrentSteerAngle, 0);
}
}
}