...
This commit is contained in:
39
Assets/Standard Assets/Vehicles/Car/Materials/ParticleBurnout.mat
generated
Normal file
39
Assets/Standard Assets/Vehicles/Car/Materials/ParticleBurnout.mat
generated
Normal file
@ -0,0 +1,39 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: ParticleBurnout
|
||||
m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: b16c22b4e3fa11d4b9e83f6fcfac8cc6, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
data:
|
||||
first:
|
||||
name: _InvFade
|
||||
second: .827499986
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _TintColor
|
||||
second: {r: .397058845, g: .397058845, b: .397058845, a: .75686276}
|
||||
--- !u!1002 &2100001
|
||||
EditorExtensionImpl:
|
||||
serializedVersion: 6
|
Reference in New Issue
Block a user