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2022-04-18 16:00:39 +07:00
parent 4bc5cb5ed2
commit 2c58f3a169
1633 changed files with 647860 additions and 0 deletions

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using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ParticleSystemMultiplier : MonoBehaviour
{
// a simple script to scale the size, speed and lifetime of a particle system
public float multiplier = 1;
private void Start()
{
var systems = GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem system in systems)
{
ParticleSystem.MainModule mainModule = system.main;
mainModule.startSizeMultiplier *= multiplier;
mainModule.startSpeedMultiplier *= multiplier;
mainModule.startLifetimeMultiplier *= Mathf.Lerp(multiplier, 1, 0.5f);
system.Clear();
system.Play();
}
}
}
}