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using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
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{
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public class StandaloneInput : VirtualInput
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{
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public override float GetAxis(string name, bool raw)
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{
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return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
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}
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public override bool GetButton(string name)
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{
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return Input.GetButton(name);
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}
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public override bool GetButtonDown(string name)
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{
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return Input.GetButtonDown(name);
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}
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public override bool GetButtonUp(string name)
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{
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return Input.GetButtonUp(name);
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}
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public override void SetButtonDown(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetButtonUp(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisPositive(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisNegative(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisZero(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxis(string name, float value)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override Vector3 MousePosition()
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{
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return Input.mousePosition;
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}
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}
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}
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