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@ -16,6 +16,14 @@ public class PickUpSpawner : MonoBehaviour
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[SerializeField] private List<NavPoint> spawnPoints;
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private void Awake()
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{
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if (instance == null)
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instance = this;
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else
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Destroy(gameObject);
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}
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private void Start()
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{
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pickups = new List<GameObject>();
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