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@ -6,22 +6,15 @@ public class NavPoint : MonoBehaviour
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{
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public Vector3 position => gameObject.transform.position;
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public float FlagDistance { get; private set; }
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[System.NonSerialized] public float DeathAttr;
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[System.NonSerialized] public List<Vector3> EnemiesSeen;
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[HideInInspector]
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public int? PointId;
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public float DeathAttr = 0;
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public List<Vector3> EnemiesSeen = new List<Vector3>();
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//Here other attributes;
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[SerializeField]
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public int PointId;
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private void Awake()
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{
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//DO NOT DELETE
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}
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private void Start()
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{
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FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
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EnemiesSeen = new List<Vector3>();
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DeathAttr = 0;
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FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
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}
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}
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@ -27,4 +27,11 @@ public class Settings : ScriptableObject
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public int maxHealth;
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public int maxArmour;
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public int maxAmmo;
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public float GetHitChanceInDirectPoint;
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public float GetHitChanceInRunning;
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public float GetHitChanceInCover;
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public float DoDamageChanceInDirectPoint;
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public float DoDamageChanceInRunning;
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public float DoDamageChanceInCover;
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}
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