latest changes

This commit is contained in:
2022-04-18 09:34:08 +07:00
parent 1691020ece
commit 29fec74bd4
35 changed files with 742 additions and 4025 deletions

View File

@ -6,22 +6,15 @@ public class NavPoint : MonoBehaviour
{
public Vector3 position => gameObject.transform.position;
public float FlagDistance { get; private set; }
[System.NonSerialized] public float DeathAttr;
[System.NonSerialized] public List<Vector3> EnemiesSeen;
[HideInInspector]
public int? PointId;
public float DeathAttr = 0;
public List<Vector3> EnemiesSeen = new List<Vector3>();
//Here other attributes;
[SerializeField]
public int PointId;
private void Awake()
{
//DO NOT DELETE
}
private void Start()
{
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
EnemiesSeen = new List<Vector3>();
DeathAttr = 0;
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
}
}

View File

@ -27,4 +27,11 @@ public class Settings : ScriptableObject
public int maxHealth;
public int maxArmour;
public int maxAmmo;
public float GetHitChanceInDirectPoint;
public float GetHitChanceInRunning;
public float GetHitChanceInCover;
public float DoDamageChanceInDirectPoint;
public float DoDamageChanceInRunning;
public float DoDamageChanceInCover;
}