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34
Assets/Scripts/Character/Player.cs
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34
Assets/Scripts/Character/Player.cs
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using System;
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using UnityEngine;
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public class Player : MonoBehaviour, ICharacter
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{
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[HideInInspector]
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public Character PlayerCharacter;
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public CharacterCondition Condition;
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public Character GetCharacter => PlayerCharacter;
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private void Start()
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{
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PlayerCharacter = new Character();
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Condition = PlayerCharacter.Condition;
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GameManager.OnResetScene += PlayerCharacter.ResetCharacter;
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}
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public event Action<object> OnKilledEvent;
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public void GetDamage(float damage)
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{
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PlayerCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
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Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
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Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
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if (Condition.HealthPoints < 0)
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OnKilledEvent?.Invoke(this);
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}
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private void OnDestroy()
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{
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Debug.LogWarning("Pooled object was destroyed");
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}
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}
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