latest changes

This commit is contained in:
2022-04-18 09:34:08 +07:00
parent 1691020ece
commit 29fec74bd4
35 changed files with 742 additions and 4025 deletions

View File

@ -0,0 +1,46 @@
public enum NPC_EnumState
{
InCover,
InDirectPoint,
InRunning,
}
public interface NPC_BaseState
{
NPC_EnumState State { get; }
bool InCover { get; }
bool IsRunning { get; }
bool InDirectPoint { get; }
float HitChance { get; }
float DoDamageChance { get; }
}
public class NPC_DirectPointState : NPC_BaseState
{
public bool InCover => false;
public bool IsRunning => false;
public bool InDirectPoint => false;
public float HitChance => SettingsReader.Instance.GetSettings.GetHitChanceInDirectPoint;
public float DoDamageChance => SettingsReader.Instance.GetSettings.DoDamageChanceInDirectPoint;
public NPC_EnumState State => NPC_EnumState.InDirectPoint;
}
public class NPC_RunningState : NPC_BaseState
{
public bool InCover => false;
public bool IsRunning => true;
public bool InDirectPoint => false;
public float HitChance => SettingsReader.Instance.GetSettings.GetHitChanceInRunning;
public float DoDamageChance => SettingsReader.Instance.GetSettings.DoDamageChanceInRunning;
public NPC_EnumState State => NPC_EnumState.InRunning;
}
public class NPC_InCoverState : NPC_BaseState
{
public bool InCover => true;
public bool IsRunning => false;
public bool InDirectPoint => false;
public float HitChance => SettingsReader.Instance.GetSettings.GetHitChanceInCover;
public float DoDamageChance => SettingsReader.Instance.GetSettings.DoDamageChanceInCover;
public NPC_EnumState State => NPC_EnumState.InCover;
}