update scripts
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@ -9,14 +9,14 @@ public class FlagZone : MonoBehaviour
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public float TimeStayDefenders { get; private set; }
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private int occupDefenders;
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private int occupAttackers;
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private bool isOccupBoth => (occupDefenders>0) && (occupAttackers>0);
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private bool isNotOccup => (occupDefenders == 0) && (occupAttackers == 0);
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public bool isOccupBoth => (occupDefenders>0) && (occupAttackers>0);
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public bool isNotOccup => (occupDefenders == 0) && (occupAttackers == 0);
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private float timeForWin;
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private void Start()
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{
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timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
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timeForWin = SettingsReader.Instance.GetSettings.TimeToWin;
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TimeStayAttackers = 0;
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TimeStayDefenders = 0;
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occupAttackers = 0;
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@ -3,30 +3,32 @@
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[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
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public class Settings : ScriptableObject
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{
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public bool isTesting;
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public bool IsTesting;
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public float timeToWin;
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public float timeOut;
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public float TimeToWin;
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public float TimeOut;
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[Header("movement")]
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public float movementDistance;
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public float movementSpeed;
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public float MovementDistance;
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public float MovementSpeed;
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public TypeAI defTeamAI;
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public TypeAI atcTeamAI;
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public int numOfDefenders;
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public int numOfAttackers;
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public bool hasHumanDefender;
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public bool hasHumanAttacker;
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public TypeAI DefTeamAI;
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public TypeAI AtcTeamAI;
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public int NumOfDefenders;
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public int NumOfAttackers;
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public bool HasHumanDefender;
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public bool HasHumanAttacker;
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public int healthPickupAmount;
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public int armourPickupAmount;
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public int ammunitionPickupAmount;
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public int pickupsAmount;
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public int HealthPickupAmount;
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public int ArmourPickupAmount;
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public int AmmunitionPickupAmount;
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public int PickupsAmount;
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public int maxHealth;
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public int maxArmour;
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public int maxAmmo;
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public int MaxHealth;
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public int MaxArmour;
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public int MaxAmmo;
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public float ViewDistance;
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public float GetHitChanceInDirectPoint;
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public float GetHitChanceInRunning;
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