added cool things
This commit is contained in:
8
Assets/Music.meta
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Assets/Music.meta
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Assets/Music/M.O.O.N. - 'Hydrogen' [Hotline Miami Soundtrack].mp3
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Assets/Music/M.O.O.N. - 'Hydrogen' [Hotline Miami Soundtrack].mp3
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22
Assets/Music/M.O.O.N. - 'Hydrogen' [Hotline Miami Soundtrack].mp3.meta
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Assets/Scenes/dont touch me plz.unity
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@ -4,10 +4,11 @@ using UnityEngine;
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public class DumbAI : MonoBehaviour
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public class DumbAI : MonoBehaviour
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{
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{
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public Transform feetTransform;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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var current_position = feetTransform.transform.position;
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// Update is called once per frame
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// Update is called once per frame
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@ -41,7 +41,7 @@ public class NPC : Agent, ICharacter
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moveController = gameObject.GetComponent<MovementController>();
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moveController = gameObject.GetComponent<MovementController>();
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bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
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bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
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GameManager.OnResetScene += AgentCharacter.ResetCharacter;
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//GameManager.OnResetScene += AgentCharacter.ResetCharacter;
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}
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}
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public override void OnEpisodeBegin()
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public override void OnEpisodeBegin()
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@ -13,7 +13,7 @@ public class Player : MonoBehaviour, ICharacter
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{
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{
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PlayerCharacter = new Character();
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PlayerCharacter = new Character();
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Condition = PlayerCharacter.Condition;
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Condition = PlayerCharacter.Condition;
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GameManager.OnResetScene += PlayerCharacter.ResetCharacter;
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//ameManager.OnResetScene += PlayerCharacter.ResetCharacter;
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}
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}
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public event Action<object> OnKilledEvent;
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public event Action<object> OnKilledEvent;
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@ -1,2 +1,2 @@
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m_EditorVersion: 2019.4.36f1
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Reference in New Issue
Block a user