Finally bots can die. Player to. And another fixes.
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@ -30,9 +30,6 @@ public class FlagZone : MonoBehaviour
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case "Attacker":
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occupAttackers++;
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break;
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default:
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Debug.LogWarning("Entered non-team entity");
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break;
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}
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}
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private void OnTriggerExit(Collider other)
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