Finally bots can die. Player to. And another fixes.
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@ -47,16 +47,15 @@ public class MapManager : MonoBehaviour
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var startNavPoint = _instance.IDToNavPoint[startPoint];
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var endNavPoint = _instance.IDToNavPoint[endPoint];
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float coef;
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try
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if (allDistance != 0)
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{
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coef = remainingDistance / allDistance;
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startNavPoint.DeathAttr += 1 - coef;
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endNavPoint.DeathAttr += coef;
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}
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catch (System.ArithmeticException)
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else
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{
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Debug.LogError("Path Length is zero");
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return;
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startNavPoint.DeathAttr += 1;
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}
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startNavPoint.DeathAttr += 1 - coef;
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endNavPoint.DeathAttr += coef;
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}
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}
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