added animation for weapon(walking)

This commit is contained in:
2022-04-13 22:38:42 +07:00
parent 95f61ab7e2
commit 1d41490f11
6 changed files with 88 additions and 13 deletions

View File

@ -54,7 +54,11 @@ public class scr_CharacterController : MonoBehaviour
private Vector3 newMovementSpeed;
private Vector3 newMovementSpeedVelocity;
[Header("Weapon")] public scr_WeaponController currentWeapon;
[Header("Weapon")]
public scr_WeaponController currentWeapon;
public float weaponAnimationSpeed;
private void Awake()
{
defaultInput = new DefaultInput();
@ -138,6 +142,13 @@ public class scr_CharacterController : MonoBehaviour
playerSettings.SpeedEffector = 1;
}
weaponAnimationSpeed = characterController.velocity.magnitude / (playerSettings.WalkingForwardSpeed * playerSettings.SpeedEffector);
if (weaponAnimationSpeed > 1)
{
weaponAnimationSpeed = 1;
}
verticalSpeed *= playerSettings.SpeedEffector;
horizontalSpeed *= playerSettings.SpeedEffector;