added animation for weapon(walking)

This commit is contained in:
2022-04-13 22:38:42 +07:00
parent 95f61ab7e2
commit 1d41490f11
6 changed files with 88 additions and 13 deletions

View File

@ -171,7 +171,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: d911963c0a55d5243b20ebed4dddc9fd, type: 2}
- {fileID: 2100000, guid: 6f04a5d154786a140adee4d3bde602bb, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -1,5 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4839747462788443060
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8723084081118426009}
- component: {fileID: 5958306789513936477}
m_Layer: 0
m_Name: WeaponAnimations
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8723084081118426009
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4839747462788443060}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4936565370263846416}
m_Father: {fileID: 8510909888689775087}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &5958306789513936477
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4839747462788443060}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 1ae0500836ae5b040ab0c41e276bf073, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5245491127989480125
GameObject:
m_ObjectHideFlags: 0
@ -159,6 +210,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9826297ef4d853741b2af768441ec7f7, type: 3}
m_Name:
m_EditorClassIdentifier:
input_Movement: {x: 0, y: 0}
input_View: {x: 0, y: 0}
cameraHolder: {fileID: 5245491129196666053}
feetTransform: {fileID: 5245491129603592455}
@ -201,6 +253,7 @@ MonoBehaviour:
CameraHeight: -0.58
StanceCollider: {fileID: 5245491127989480121}
currentWeapon: {fileID: 8510909888689775086}
weaponAnimationSpeed: 0
--- !u!114 &8693388664594773644
MonoBehaviour:
m_ObjectHideFlags: 0
@ -391,7 +444,7 @@ Transform:
m_LocalPosition: {x: 0.332, y: 0.038, z: 0.394}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4936565370263846416}
- {fileID: 8723084081118426009}
m_Father: {fileID: 5245491129196666053}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -415,12 +468,18 @@ MonoBehaviour:
SwayResetSmoothing: 0.1
SwayClampX: 8
SwayClampY: 8
MovementSwayX: 0
MovementSwayY: 0
MovementSwayYInverted: 0
MovementSwayXInverted: 0
MovementSwaySmoothing: 0
weaponAnimator: {fileID: 5958306789513936477}
--- !u!1001 &142004959385982218
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 8510909888689775087}
m_TransformParent: {fileID: 8723084081118426009}
m_Modifications:
- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
type: 3}
@ -445,7 +504,7 @@ PrefabInstance:
- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
type: 3}
propertyPath: m_LocalPosition.x
value: 0.098
value: 0.09800026
objectReference: {fileID: 0}
- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
type: 3}
@ -455,7 +514,7 @@ PrefabInstance:
- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
type: 3}
propertyPath: m_LocalPosition.z
value: 0.485
value: 0.4849999
objectReference: {fileID: 0}
- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
type: 3}