Merge pull request #4 from gavt45/krazerleo/core/1
Add random point moving.
This commit is contained in:
@ -1 +1 @@
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|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
@ -1,17 +0,0 @@
|
|||||||
using Unity;
|
|
||||||
using UnityEngine;
|
|
||||||
public abstract class BaseBehaviour
|
|
||||||
{
|
|
||||||
protected NPC thisNPC;
|
|
||||||
protected IDoActivity DoActivity;
|
|
||||||
|
|
||||||
protected BaseBehaviour(NPC npc)
|
|
||||||
{
|
|
||||||
thisNPC = npc;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DoAction()
|
|
||||||
{
|
|
||||||
DoActivity?.DoActivity();
|
|
||||||
}
|
|
||||||
}
|
|
11
Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs.meta
generated
11
Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs.meta
generated
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 60bdb2d866ca9324cbe3639e7c47ae23
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 362d340e6754883459f3dc89c9ddc476
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
public class DumbAttacker : BaseBehaviour
|
|
||||||
{
|
|
||||||
public DumbAttacker(NPC npc) : base(npc)
|
|
||||||
{
|
|
||||||
DoActivity = new DumbAttackerBehaviour();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 138d13d4fe8a06444acb1da6bfc55aa7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
public class DumbDefender : BaseBehaviour
|
|
||||||
{
|
|
||||||
public DumbDefender(NPC npc) : base(npc)
|
|
||||||
{
|
|
||||||
DoActivity = new DumbDefenderBehaviour();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 64552bae354dc614d8012f07511a51e8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
public class Human : BaseBehaviour
|
|
||||||
{
|
|
||||||
public Human(NPC npc) : base(npc)
|
|
||||||
{
|
|
||||||
DoActivity = new HumanBehaviour();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 59d3d253756147e469e418971625a04c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 93364cc95c8c9764e83d70fcce9da482
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,9 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
class DumbAttackerBehaviour : IDoActivity
|
|
||||||
{
|
|
||||||
public void DoActivity()
|
|
||||||
{
|
|
||||||
Debug.Log("I do attackers things!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d2cc7b0640887454e96d42f6bd066750
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,9 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
class DumbDefenderBehaviour : IDoActivity
|
|
||||||
{
|
|
||||||
public void DoActivity()
|
|
||||||
{
|
|
||||||
Debug.Log("I do defenders things!");
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 27106553be3f26b4da5220e39a3098c3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
class HumanBehaviour : IDoActivity
|
|
||||||
{
|
|
||||||
public void DoActivity()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d207d14aaf634504e84f3e3bd8b52428
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,4 +0,0 @@
|
|||||||
public interface IDoActivity
|
|
||||||
{
|
|
||||||
void DoActivity();
|
|
||||||
}
|
|
11
Assets/Scripts/Bots/Behaviours/IDoActivity.cs.meta
generated
11
Assets/Scripts/Bots/Behaviours/IDoActivity.cs.meta
generated
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8e7275817852aa941963daa476581224
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
8
Assets/Scripts/Bots/CharacterFactory.meta
generated
8
Assets/Scripts/Bots/CharacterFactory.meta
generated
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 93133f9c3db1b944d9120ea789988f9b
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,45 +0,0 @@
|
|||||||
public abstract class AbstractCharacterFactory
|
|
||||||
{
|
|
||||||
protected IDoActivity behaviour;
|
|
||||||
protected AbstractCharacterFactory() { }
|
|
||||||
public abstract BaseBehaviour CreateCharacterBehaviour(NPC npc);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DumbDefenderFactory : AbstractCharacterFactory
|
|
||||||
{
|
|
||||||
public DumbDefenderFactory()
|
|
||||||
{
|
|
||||||
behaviour = new DumbDefenderBehaviour();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
|
|
||||||
{
|
|
||||||
return new DumbDefender(npc);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DumbAttackerFactory : AbstractCharacterFactory
|
|
||||||
{
|
|
||||||
public DumbAttackerFactory()
|
|
||||||
{
|
|
||||||
behaviour = new DumbAttackerBehaviour();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
|
|
||||||
{
|
|
||||||
return new DumbAttacker(npc);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class HumanFactory : AbstractCharacterFactory
|
|
||||||
{
|
|
||||||
public HumanFactory()
|
|
||||||
{
|
|
||||||
behaviour = new HumanBehaviour();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
|
|
||||||
{
|
|
||||||
return new Human(npc);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4f973f98c4f699745a605d09e2c1e46e
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,55 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CharacterSpawner : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private GameObject botPrefab;
|
|
||||||
[SerializeField] private List<NavPoint> defendersSpawnPoints;
|
|
||||||
[SerializeField] private List<NavPoint> attackersSpawnPoints;
|
|
||||||
private static Dictionary<(TypeAI, Team), Func<NPC, BaseBehaviour>> behaviourDictionary;
|
|
||||||
private static System.Random random;
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
behaviourDictionary = new Dictionary<(TypeAI, Team), Func<NPC, BaseBehaviour>>()
|
|
||||||
{
|
|
||||||
{ (TypeAI.DumbAlgorithm, Team.Attackers), new Func<NPC,BaseBehaviour>( npc => new DumbAttacker(npc))},
|
|
||||||
{ (TypeAI.DumbAlgorithm, Team.Defenders), new Func<NPC,BaseBehaviour>( npc => new DumbDefender(npc)) },
|
|
||||||
{ (TypeAI.HumanAI, Team.Defenders), new Func<NPC,BaseBehaviour>( npc => new Human(npc))},
|
|
||||||
{ (TypeAI.HumanAI, Team.Attackers), new Func<NPC,BaseBehaviour>( npc => new Human(npc))},
|
|
||||||
//And Other behaviours
|
|
||||||
};
|
|
||||||
|
|
||||||
if (SettingsReader.Instance.GetSettings.hasHumanAttacker && SettingsReader.Instance.GetSettings.hasHumanDefender)
|
|
||||||
throw new System.Exception("Not allowed to have two players");
|
|
||||||
else if (SettingsReader.Instance.GetSettings.hasHumanAttacker == true)
|
|
||||||
{
|
|
||||||
spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Attackers)], Team.Attackers);
|
|
||||||
}
|
|
||||||
else if (SettingsReader.Instance.GetSettings.hasHumanDefender == true)
|
|
||||||
{
|
|
||||||
spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Defenders)], Team.Defenders);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanAttacker ? 1 : 0); i++)
|
|
||||||
{
|
|
||||||
spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.atcTeamAI, Team.Attackers)], Team.Attackers);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanDefender ? 1 : 0); i++)
|
|
||||||
{
|
|
||||||
spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.defTeamAI, Team.Defenders)], Team.Defenders);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void spawnCharacter(Func<NPC, BaseBehaviour> behaviourFunc, Team team)
|
|
||||||
{
|
|
||||||
var spawnPoint = team == Team.Defenders ?
|
|
||||||
defendersSpawnPoints[random.Next(0, defendersSpawnPoints.Count)].position :
|
|
||||||
attackersSpawnPoints[random.Next(0, attackersSpawnPoints.Count)].position;
|
|
||||||
var entity = Instantiate(botPrefab, spawnPoint, Quaternion.identity);
|
|
||||||
var npc = entity.GetComponent<NPC>();
|
|
||||||
npc.SetBehaviour(behaviourFunc(npc));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 672f5411fc3ccb74d8a17a6efdee9df4
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,39 +1,71 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CharacterCondition : MonoBehaviour
|
public enum NPCState
|
||||||
{
|
{
|
||||||
public event Action<object> OnKilledEvent;
|
InCover,
|
||||||
public event Action<int> OnDamageHealthTakenEvent;
|
InBlancPoint,
|
||||||
public event Action<int> OnDamageArmourTakenEvent;
|
InRunning,
|
||||||
public event Action<int> OnAmmunitionTakenEvent;
|
}
|
||||||
|
|
||||||
[SerializeField] private int HealthPoints;
|
public class CharacterCondition
|
||||||
[SerializeField] private int ArmourPoints;
|
{
|
||||||
[SerializeField] private int Ammunition;
|
public event Action<int> OnChangeHealthEvent;
|
||||||
|
public event Action<int> OnChangeArmourEvent;
|
||||||
public void Start()
|
public event Action<int> OnChangeAmmunitionEvent;
|
||||||
{
|
|
||||||
|
private int health;
|
||||||
}
|
public int HealthPoints
|
||||||
|
{
|
||||||
public void GetDamage(float damage)
|
get
|
||||||
{
|
{
|
||||||
HealthPoints -= Mathf.RoundToInt(damage * (1 - ArmourPoints * 0.5f));
|
return health;
|
||||||
ArmourPoints -= Mathf.RoundToInt(Mathf.Sqrt(damage) * 5);
|
}
|
||||||
|
private set
|
||||||
OnDamageHealthTakenEvent?.Invoke(HealthPoints);
|
{
|
||||||
OnDamageArmourTakenEvent?.Invoke(ArmourPoints);
|
health = value;
|
||||||
if (HealthPoints < 0)
|
OnChangeHealthEvent?.Invoke(value);
|
||||||
OnKilledEvent?.Invoke(gameObject);
|
}
|
||||||
}
|
}
|
||||||
public void GiveHealth(int health) => HealthPoints = Mathf.Clamp(health + HealthPoints, 0, 100);
|
private int armour;
|
||||||
public void SetHealth(int health) => HealthPoints = Mathf.Clamp(health, 0, 100);
|
public int ArmourPoints
|
||||||
public void GiveArmour(int armour) => ArmourPoints = Mathf.Clamp(armour + ArmourPoints, 0, 100);
|
{
|
||||||
public void SetArmour(int armour) => ArmourPoints = Mathf.Clamp(armour, 0, 100);
|
get
|
||||||
public void TakeAmmo(int ammo)
|
{
|
||||||
{
|
return armour;
|
||||||
Ammunition += ammo;
|
}
|
||||||
OnAmmunitionTakenEvent?.Invoke(Ammunition);
|
private set
|
||||||
}
|
{
|
||||||
|
armour = value;
|
||||||
|
OnChangeArmourEvent?.Invoke(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private int ammo;
|
||||||
|
public int Ammunition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return ammo;
|
||||||
|
}
|
||||||
|
private set
|
||||||
|
{
|
||||||
|
ammo = value;
|
||||||
|
OnChangeAmmunitionEvent?.Invoke(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public NPCState npcState { get; private set; }
|
||||||
|
|
||||||
|
public CharacterCondition()
|
||||||
|
{
|
||||||
|
var settings = SettingsReader.Instance.GetSettings;
|
||||||
|
ammo = settings.maxAmmo;
|
||||||
|
health = settings.maxHealth;
|
||||||
|
armour = settings.maxArmour;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GiveHealth(int health) => HealthPoints = Mathf.Clamp(health + HealthPoints, 0, 100);
|
||||||
|
public void GiveArmour(int armour) => ArmourPoints = Mathf.Clamp(armour + ArmourPoints, 0, 100);
|
||||||
|
public void TakeAmmo(int ammo) => Ammunition += ammo;
|
||||||
}
|
}
|
@ -7,7 +7,6 @@ using UnityEngine.AI;
|
|||||||
public class MovementController : MonoBehaviour
|
public class MovementController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public NavPoint currentPosition { get; private set; }
|
public NavPoint currentPosition { get; private set; }
|
||||||
[SerializeField] private MapManager mapManager;
|
|
||||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -21,18 +20,21 @@ public class MovementController : MonoBehaviour
|
|||||||
goToNextNavPoint(pointCandidate);
|
goToNextNavPoint(pointCandidate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MoveToRandomPoint()
|
||||||
|
{
|
||||||
|
Debug.Log(MapManager.navPoints == null);
|
||||||
|
goToNextNavPoint(MapManager.navPoints[Random.Range(0, MapManager.navPoints.Count)]);
|
||||||
|
}
|
||||||
|
|
||||||
// todo внутри сенсора передавать в mlagents как variable length observations: https://github.com/Unity-Technologies/ml-agents/blob/main/docs/Learning-Environment-Design-Agents.md#variable-length-observations
|
|
||||||
private NavPoint getPointCandidate()
|
private NavPoint getPointCandidate()
|
||||||
{
|
{
|
||||||
var NavPointsPositions = mapManager.navPoints
|
var NavPointsPositions = MapManager.navPoints
|
||||||
.Select(point => point.transform.position)
|
.Select(point => point.transform.position)
|
||||||
.Where(point => (currentPosition.transform.position - point).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
|
.Where(point => (currentPosition.transform.position - point).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
|
||||||
.ToList();
|
.ToList();
|
||||||
//TODO AI
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void goToNextNavPoint(NavPoint destination) =>
|
public void goToNextNavPoint(NavPoint destination) =>
|
||||||
navMeshAgent.SetDestination(destination.transform.position);
|
navMeshAgent.SetDestination(destination.transform.position);
|
||||||
}
|
}
|
||||||
|
@ -1,37 +1,61 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Unity.MLAgents;
|
using Unity.MLAgents;
|
||||||
using Unity.MLAgents.Sensors;
|
using Unity.MLAgents.Sensors;
|
||||||
|
using Unity.MLAgents.Actuators;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(MovementController))]
|
||||||
public class NPC : Agent
|
public class NPC : Agent
|
||||||
{
|
{
|
||||||
public float LastTimeHit;
|
|
||||||
private BaseBehaviour NPCBehaviour;
|
|
||||||
public List<Action> ActionList;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private List<ISensor> SensorList; // todo тут интерфейс должен быть наш
|
|
||||||
|
|
||||||
public void SetBehaviour(BaseBehaviour behaviour) => NPCBehaviour = behaviour;
|
|
||||||
public Team Team { get; set; }
|
public Team Team { get; set; }
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
private float LastTimeHit;
|
||||||
|
public CharacterCondition Condition;
|
||||||
|
|
||||||
|
public MovementController moveController;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
{
|
||||||
|
Condition = new CharacterCondition();
|
||||||
|
moveController = gameObject.GetComponent<MovementController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnEpisodeBegin()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void CollectObservations(VectorSensor sensor)
|
public override void CollectObservations(VectorSensor sensor)
|
||||||
{
|
{
|
||||||
// Target and Agent positions
|
sensor.AddObservation(Condition.HealthPoints);
|
||||||
foreach (var _sensor in SensorList)
|
sensor.AddObservation(Condition.ArmourPoints);
|
||||||
|
sensor.AddObservation(Condition.Ammunition);
|
||||||
|
sensor.AddObservation((int)Condition.npcState);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Heuristic(in ActionBuffers actionsOut)
|
||||||
|
{
|
||||||
|
var discreteActionsOut = actionsOut.DiscreteActions;
|
||||||
|
if (Input.GetKeyDown(KeyCode.W))
|
||||||
{
|
{
|
||||||
sensor.AddObservation(1); // todo
|
discreteActionsOut[0] = 1;
|
||||||
// sensor.AddObservation(_sensor.GetValue());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
public override void OnActionReceived(ActionBuffers actions)
|
||||||
{
|
{
|
||||||
//NPCBehaviour.DoAction();
|
if (actions.DiscreteActions[0] == 1)
|
||||||
|
moveController.MoveToRandomPoint();
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<object> OnKilledEvent;
|
||||||
|
public void GetDamage(float damage)
|
||||||
|
{
|
||||||
|
Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
|
||||||
|
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
|
||||||
|
|
||||||
|
if (Condition.HealthPoints < 0)
|
||||||
|
OnKilledEvent?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,11 +3,15 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class MapManager : MonoBehaviour
|
public class MapManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<NavPoint> navPoints { get; private set; }
|
public static List<NavPoint> navPoints { get; private set; }
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
navPoints = new List<NavPoint>();
|
||||||
var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point");
|
var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point");
|
||||||
foreach (var gameobj in navPointsGameObj)
|
foreach (var gameobj in navPointsGameObj)
|
||||||
|
{
|
||||||
|
Debug.Log(" a ");
|
||||||
navPoints.Add(gameobj.GetComponent<NavPoint>());
|
navPoints.Add(gameobj.GetComponent<NavPoint>());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,6 @@ public class FlagZone : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
|
timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
|
||||||
Debug.Log("32");
|
|
||||||
TimeStayAttackers = 0;
|
TimeStayAttackers = 0;
|
||||||
TimeStayDefenders = 0;
|
TimeStayDefenders = 0;
|
||||||
occupAttackers = 0;
|
occupAttackers = 0;
|
||||||
|
@ -1,18 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Movement : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
11
Assets/Scripts/Misc/Movement.cs.meta
generated
11
Assets/Scripts/Misc/Movement.cs.meta
generated
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 88ea68cab52d1a64c8fc9976e156a380
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -3,6 +3,8 @@
|
|||||||
[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
|
[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
|
||||||
public class Settings : ScriptableObject
|
public class Settings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public bool isTesting;
|
||||||
|
|
||||||
public float timeToWin;
|
public float timeToWin;
|
||||||
public float timeOut;
|
public float timeOut;
|
||||||
|
|
||||||
@ -21,4 +23,8 @@ public class Settings : ScriptableObject
|
|||||||
public int armourPickupAmount;
|
public int armourPickupAmount;
|
||||||
public int ammunitionPickupAmount;
|
public int ammunitionPickupAmount;
|
||||||
public int pickupsAmount;
|
public int pickupsAmount;
|
||||||
|
|
||||||
|
public int maxHealth;
|
||||||
|
public int maxArmour;
|
||||||
|
public int maxAmmo;
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,6 @@ public class SettingsReader : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Debug.Log("init");
|
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
public interface ISensor<T>
|
|
||||||
{
|
|
||||||
T GetValue();
|
|
||||||
SensorType GetSensorType();
|
|
||||||
}
|
|
4
Assets/Scripts/Sensors/Sensors.cs
Normal file
4
Assets/Scripts/Sensors/Sensors.cs
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.MLAgents.Sensors;
|
||||||
|
|
||||||
|
|
0
Assets/Scripts/Sensors/ISensor.cs.meta → Assets/Scripts/Sensors/Sensors.cs.meta
generated
Executable file → Normal file
0
Assets/Scripts/Sensors/ISensor.cs.meta → Assets/Scripts/Sensors/Sensors.cs.meta
generated
Executable file → Normal file
@ -740,7 +740,3 @@ public abstract class DictionaryDrawer<TK, TV> : PropertyDrawer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable] public class DictionaryOfTeamsAndNavPoints : SerializableDictionary<Team, NavPoint> { }
|
|
||||||
[CustomPropertyDrawer(typeof(DictionaryOfTeamsAndNavPoints))]
|
|
||||||
public class DictionaryOfTeamsAndNavPointsDrawer : DictionaryDrawer<Team, NavPoint> { }
|
|
4
Assets/Settings/Game Settings.asset
generated
4
Assets/Settings/Game Settings.asset
generated
@ -12,6 +12,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: e2c47233b9062c84482336b145c6891b, type: 3}
|
m_Script: {fileID: 11500000, guid: e2c47233b9062c84482336b145c6891b, type: 3}
|
||||||
m_Name: Game Settings
|
m_Name: Game Settings
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
isTesting: 1
|
||||||
timeToWin: 5
|
timeToWin: 5
|
||||||
timeOut: 1600
|
timeOut: 1600
|
||||||
movementDistance: 50
|
movementDistance: 50
|
||||||
@ -26,3 +27,6 @@ MonoBehaviour:
|
|||||||
armourPickupAmount: 50
|
armourPickupAmount: 50
|
||||||
ammunitionPickupAmount: 120
|
ammunitionPickupAmount: 120
|
||||||
pickupsAmount: 2
|
pickupsAmount: 2
|
||||||
|
maxHealth: 0
|
||||||
|
maxArmour: 0
|
||||||
|
maxAmmo: 0
|
||||||
|
2
ProjectSettings/ProjectSettings.asset
generated
2
ProjectSettings/ProjectSettings.asset
generated
@ -712,5 +712,5 @@ PlayerSettings:
|
|||||||
organizationId: unity_9asvqbkpr8e5lq
|
organizationId: unity_9asvqbkpr8e5lq
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
enableNativePlatformBackendsForNewInputSystem: 1
|
enableNativePlatformBackendsForNewInputSystem: 1
|
||||||
disableOldInputManagerSupport: 1
|
disableOldInputManagerSupport: 0
|
||||||
legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
||||||
|
Reference in New Issue
Block a user