Almost Final Version
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@ -19,9 +19,7 @@ public class NpcCrouchingState : INpcBaseBodyState
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public Vector3 GetPointToHit(GameObject go)
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{
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MeshRenderer meshRenderer;
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go.TryGetComponent<MeshRenderer>(out meshRenderer);
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return meshRenderer.bounds.center;
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return go.transform.position + new Vector3(0, 1, 0);
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}
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}
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@ -31,9 +29,7 @@ public class NpcStandingState : INpcBaseBodyState
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public Vector3 GetPointToHit(GameObject go)
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{
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MeshRenderer meshRenderer;
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go.TryGetComponent<MeshRenderer>(out meshRenderer);
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return meshRenderer.bounds.center;
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return go.transform.position + new Vector3(0, 1.8f, 0);
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}
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}
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