Almost Final Version

This commit is contained in:
2022-05-16 01:13:50 +07:00
parent bb6aea8720
commit 150efde055
47 changed files with 1120 additions and 4707 deletions

View File

@ -19,9 +19,7 @@ public class NpcCrouchingState : INpcBaseBodyState
public Vector3 GetPointToHit(GameObject go)
{
MeshRenderer meshRenderer;
go.TryGetComponent<MeshRenderer>(out meshRenderer);
return meshRenderer.bounds.center;
return go.transform.position + new Vector3(0, 1, 0);
}
}
@ -31,9 +29,7 @@ public class NpcStandingState : INpcBaseBodyState
public Vector3 GetPointToHit(GameObject go)
{
MeshRenderer meshRenderer;
go.TryGetComponent<MeshRenderer>(out meshRenderer);
return meshRenderer.bounds.center;
return go.transform.position + new Vector3(0, 1.8f, 0);
}
}