Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into enikeev/dev/2
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@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -7,7 +7,7 @@ using static scr_Models;
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public class scr_WeaponController : MonoBehaviour
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{
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private scr_CharacterController characterController;
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[Header("Settings")]
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[Header("Settings")]
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public WeaponSettingsModel settings;
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[Header("References")]
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@ -52,9 +52,9 @@ public class scr_WeaponController : MonoBehaviour
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weaponAnimator.speed = characterController.weaponAnimationSpeed;
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targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
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targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
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targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
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//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
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targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
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targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
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@ -77,4 +77,4 @@ public class scr_WeaponController : MonoBehaviour
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{
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weaponAnimator.SetBool("isSprinting", characterController.isSprinting);
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}
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}
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}
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