Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into enikeev/dev/2

This commit is contained in:
Enikeevtimur
2022-05-10 00:34:08 +07:00
77 changed files with 37745 additions and 4651 deletions

View File

@ -1,62 +1,45 @@
using System;
using System;
using UnityEngine;
public static class scr_Models
{
#region Player
public enum PlayerStance
{
Stand,
Crouch,
Prone
}
[Serializable]
public class PlayerSettingsModel
{
[Header("View Settings")]
public float ViewXSensetivity;
public float ViewYSensetivity;
#region Player
public bool ViewXInverted;
public bool ViewYInverted;
public enum PlayerStance
{
Stand,
Crouch,
Prone
}
[Header("Movement Settings")]
public bool SprintingHold;
public float MovementSmoothing;
[Header("Movement - Running")]
public float RunningForwardSpeed;
public float RunningStrafeSpeed;
[Header("Movement - Walking")]
public float WalkingForwardSpeed;
public float WalkingBackwardSpeed;
public float WalkingStrafeSpeed;
[Serializable]
public class PlayerSettingsModel
{
[Header("View Settings")]
public float ViewXSensetivity;
public float ViewYSensetivity;
[Header("Jumping")]
public float JumpingHeight;
public float JumpingFalloff;
public float FallingSmoothing;
public bool ViewXInverted;
public bool ViewYInverted;
[Header("Speed Effectors")]
public float SpeedEffector = 1;
public float CrouchSpeedEffector;
public float ProneSpeedEffector;
public float FallingSpeedEffector;
}
[Header("Movement Settings")]
public bool SprintingHold;
public float MovementSmoothing;
[Serializable]
public class CharacterStance
{
public float CameraHeight;
public CapsuleCollider StanceCollider;
}
[Header("Movement - Running")]
public float RunningForwardSpeed;
public float RunningStrafeSpeed;
#endregion
[Header("Movement - Walking")]
public float WalkingForwardSpeed;
public float WalkingBackwardSpeed;
public float WalkingStrafeSpeed;
#region - Weapons -
[Header("Jumping")]
public float JumpingHeight;
public float JumpingFalloff;
public float FallingSmoothing;
}
[Serializable]
public class WeaponSettingsModel
@ -78,5 +61,29 @@ public static class scr_Models
public float MovementSwaySmoothing;
}
#endregion
[Serializable]
public class CharacterStance
{
public float CameraHeight;
public CapsuleCollider StanceCollider;
}
#endregion
#region - Weapons -
[Serializable]
public class WeaponSettingsModel
{
[Header("Sway")]
public float SwayAmount;
public bool SwayYInverted;
public bool SwayXInverted;
public float SwaySmoothing;
public float SwayResetSmoothing;
public float SwayClampX;
public float SwayClampY;
}
#endregion
}