fixed sound and particle syst
This commit is contained in:
8
Assets/Prefabs/BotPrefab/Bot.prefab
generated
8
Assets/Prefabs/BotPrefab/Bot.prefab
generated
@ -24,13 +24,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1004841471237360805}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 4879310393897566177}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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--- !u!82 &8172543764818839021
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AudioSource:
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m_ObjectHideFlags: 0
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@ -1255,9 +1255,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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raycast: {fileID: 1105574061174270723}
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firePoint: {fileID: 8024036354822949060}
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projectilePrefab: {fileID: 1336949550903370, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
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projectilePrefab: {fileID: 198792769130808804, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
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type: 3}
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gun: {fileID: 8024036354822949060}
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gun: {fileID: 1004841471237360805}
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audioSource: {fileID: 8172543764818839021}
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--- !u!195 &3763807728217797723
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NavMeshAgent:
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