fixed sound and particle syst

This commit is contained in:
2022-05-16 23:54:16 +07:00
parent 767e39d3bb
commit 01cc2e4812

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@ -24,13 +24,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004841471237360805}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4879310393897566177}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
--- !u!82 &8172543764818839021
AudioSource:
m_ObjectHideFlags: 0
@ -1255,9 +1255,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
raycast: {fileID: 1105574061174270723}
firePoint: {fileID: 8024036354822949060}
projectilePrefab: {fileID: 1336949550903370, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
projectilePrefab: {fileID: 198792769130808804, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
type: 3}
gun: {fileID: 8024036354822949060}
gun: {fileID: 1004841471237360805}
audioSource: {fileID: 8172543764818839021}
--- !u!195 &3763807728217797723
NavMeshAgent: