using UnityEngine;

[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
public class Settings : ScriptableObject
{
    public bool isTesting;

    public float timeToWin;
    public float timeOut;

    [Header("movement")]
    public float movementDistance;
    public float movementSpeed;

    public TypeAI defTeamAI;
    public TypeAI atcTeamAI;
    public int numOfDefenders;
    public int numOfAttackers;
    public bool hasHumanDefender;
    public bool hasHumanAttacker;

    public int healthPickupAmount;
    public int armourPickupAmount;
    public int ammunitionPickupAmount;
    public int pickupsAmount;

    public int maxHealth;
    public int maxArmour;
    public int maxAmmo;
}
